Now onto the second major villain of the Dragonball Z series, Cell. An android created by Dr Gero’s computer, combining the best skills of Goku, Piccolo, Vegeta and Freeza, Cell is a worthy foe by any means and in this game is no exception.
– Finger Beam (beam, 10cc, 15pow, 100acc)
– Kamehameha (beam, 16cc, 20pow, 100acc)
– Cell Combo (melee, 20cc, 25pow, 100acc)
– S.Beam Cannon (beam, 21cc, 30pow, 75acc)
– S.Kamehameha (beam, 23cc, 30pow, 100acc)
– Resurrection (item, 10cc, recover health, 100acc)
– Taiyoken (dodge, 5cc, Avoid Melee, —)
Only in semi-perfect form and above
– Barrier (dodge, 5cc, Avoid Beam, —)
Only in perfect form
– Teleport (dodge, 5cc, Avoid Beam, —)
As you can see from the list, Cell has a very high number of moves that he can use. He makes an ideal partner for Goku, Piccolo and Freeza. You can also team him up with Cell Junior for even more shared moves! To play him effectively, you can use a good combination of beam and melee attacks in order to wear down your opponent’s health points.
Is your first instinct to use low cc moves? In which case Finger Beam is your best friend. Prefer to gather a lot of cc before attacking? Then you can use S.Beam Cannon or S.Kamehameha for lots of damage (though do remember S.Beam only has a 75% hit rate, so use at your own risk!).
Cell Combo is an effective melee combo which does a fair amount of damage. Besides Barrier and Teleport being available at different times, there is no significant difference between the cards (besides making 17 and Goku team-ups more usable).
Whether you use low or high cost moves, Resurrection should help you regain lost healthpoints. In terms of assigning statpoints, my advice would be to put some stars on Ki and Str, as these boost his attacking power.