#22: Android 17

Android 17, the first of Dr. Gero’s experiments using a human body. Unfortunately this would be one of his biggest blunders, but more on that another time. Android 17 possesses a good range of abilities, both in beam and damage forms. So let’s go through what he has.

– Energy Slash (beam, 18cc, 25pow, 100acc)
– Super E-Ball (beam, 23cc, 30pow, 95cc)
– Crazy Rush (melee, 23cc, 30pow, 90acc)
– Lock On (item, 4cc, accuracy up, 100acc)
– Barrier (dodge, 5cc, Avoid Beam, -)

Like other androids, he has Energy Slash, a good beam attack which does a fair amount of damage. He also has access to Super E-Ball, which can do a lot of damage and can be used as a team attack with Buu and Freeza.

The AI tends to use Crazy Rush, as it is a hard-hitting melee attack which is one of the highest costing melee moves in the game in terms of cc. 17’s signature move is Barrier, which prevents energy attacks dealing damage. It’s basically a fancy version of Avoiding that can be placed in his limit slot.

Lastly, 17 also has access to Lock-On, but this doesn’t really serve much purpose, as his moves are generally likely to hit the opponent anyway.

With this information, you should be able to fight 17 and play as him with more ease. The AI enjoys using Crazy Rush, and will often be the first move the AI performs. Definitely a strong character when used well.

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