#06 & #07: 19 & 20

Dr Gero and his partner in crime, Android 19, are odd characters in LSW. For some reason, they have only two ‘limit’ slots instead of three. This was probably done because they have all kinds of absorption moves that restore health, so three slots might make them a bit overpowered. However, they have relatively low health stats. This makes 19 & 20 tricky to use, but if you know what you’re doing you can sometimes win battles with FULL health.

Super E-Ball – (beam, 23cc, 30pow, 95acc)
Eye Beam – (beam, 17cc, 20pow, 100acc)
Lock On – (item, 4cc, accuracy up, 100acc)
Energy Slash – (beam, 18cc, 25pow, 100acc)
Life Absorb – (melee, 15cc, 10pow, 90acc)
Energy Absorb – (dodge, 5cc, absorbs beam attacks)

When using these characters, don’t bother putting the card Avoiding in your deck – replace it with the Ene.Absorb card. It has the exact same effect, but it also recovers health. It can work great against characters like Goten or Vegeta who are most likely to use beams. Note: Cards such as Rocket Punch and Potbelly Attack do not count as beam attacks and so cannot be absorbed.

The card Life Absorb doesn’t do all that much damage, but it’s useful when you’re in need of more health – which is fairly often because 19 & 20 have very low HP. You can always upgrade their ‘Life’ stat to give them more, but I’d personally recommend focusing on raising Ki and/or Str, whichever you prefer.

Editor’s Note: Definitely agree with the above strategy. I also recommend using Energy Slash, as it can be partnered with the other Androids and costs a low amount of cc for the amount of damage it causes. Lock On doesn’t have much value, unless your opponent uses Afterimage.

Note: AlexFili and KevTrev agreed that these characters must be done at the same time, due to the sharing of moves. 

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